Overview
You can read more details over at Mizumi's site at https://wiki.gbl.gg/w/Skullgirls/Robo-Fortune
Robo-Fortune is a zoner/keepaway character who uses her amazing mobility, Headrone special moves, and beam projectiles to keep the opponent far away and frustrate them to no end. She also has one of the most powerful assists in the game, which makes her a useful teammate for any character in the game.
- Zoning: Theonite Beam (236P) is Robo's main projectile and the key to her gameplan. Theonite Beam shoots a horizontal beam of energy across the screen that can be used to check an opponent's approach and make them think more carefully when approaching you. Additionally, she can summon and use headdrones as special moves (214K, after using 2HK) to increase her zoning capabilities and coverage.
- Movement: Robo has the fastest forward dash in the game. While it's an obvious benefit towards rushdown gameplay, it still can be useful for zoning and defense as Robo can dash under airborne opponents quickly to escape dangerous situations. Robo has a standard double jump, but interestingly Robo can also move around during her jHK. Holding directions during jHK will steer Robo in the corresponding direction, letting her fly up and away to safely shoot even more lasers.
- Pressure: Despite being mostly zoning focused, Robo still has a good amount of pressure tools. She can chain into several lows, has a unique combo-able sliding sweep, and a standing overhead "Dust" for basic high/low pressure. She also has the unique ability to double jump cancel her air normals on block, allowing her quick left/right pressure with jMP and jHK.