You can read more details over at Mizumi's site at https://wiki.gbl.gg/w/Skullgirls/Fukua
Fukua plays a space control game with air normals and fireballs, and once she gets a hit her clones enable very unique and powerful setplay.
- Mixups: Fukua is the only character with a 2LK that chains into itself, allowing her to hit confirm and stagger lows easily. Combined with her fast command grab Tender Embrace (236LPLK) and her fast pseudo-divekick normal jHK, Fukua's base closeup pressure game is already solid. But Fukua shines with her Forever a Clone move (214K), which makes clones of Fukua who move forward and attack on the release of the button. The LK version hits low, the MK version is a hit grab which can be canceled into another clone, and the HK version hits overhead. Holding the shadows to release during or after Fukua's other moves will allow you to setup sneaky high/low/left/right mixups from multiple situations that are generally safe. Creatively working the clones into your combos and setups is key to playing Fukua at a high level.
- Midrange strength: While she may not be very mobile, she controls space very well. Her fireball specials can be done in the ground and air, and each strength controls a very different trajectory that can be hard to challenge. She also have some choice air buttons, such as j.LP which is a fantastic air to air and chains into j.HK, allowing for a full follow up combo. To top it off, she possesses a double jump, allowing to get above her opponent and challenge them vertically.