Overview
You can read more details over at Mizumi's site at wiki.gbl.gg/w/Skullgirls/Eliza
Eliza has a vast array of offensive tools that make her both a very scary rushdown character when she’s in the opponent’s face, but also play confident in mid-range as well, letting her get in as she pleases.
- Midrange and Close-up Pressure: Eliza's large buttons combined with her fast moves and air dash make her close up pressure hard to pushblock out, making her very deadly when she corners the opponent. However Eliza doesn't just do well close-up, she is good at midrange too! Her large pokes in her jMK, 2LK, and 5HP cover a large amount of space, and she gets especially dangerous with her DP: Upper Khat (623P). H Khat covers a large range, is very tall, strike invulnerable, and jump cancelable, making it both a full combo starter and a safe assist punish tool. Because it can reach so far, on top of most throws being very short, Eliza can throw out this DP as a midrange that can be very difficult for the opponent to contest with, making her a very deadly character from even just the round start spacing!
- Sekhmet Armor: With the Sekhmet's Turn (214 P) special, Eliza retreats to the background as her skeleton Sekhmet comes under direct player control. Sekhmet has it's own unique moveset, unlimited armor against most moves, and can only be hit via throws, snapbacks, bursts, or any kind of armor-breaking move or sweep. Summoning Sekhmet can be a way to armor through attacks or for unique conversions. If she is blocked, using her basic chain route and mixing up between her low and overhead can be a risky and expensive mixup.
- Servant Summons: All of Eliza's servant summon special moves demand unique countermeasures from the opponent. The Throne of Isis (236 LK) can absorb an unlimited number of projectile hits without breaking, does not count as a projectile itself, but can be broken by a carefully placed non-projectile attack. Horace counts as a projectile during Dive of Horus (236 MK), so he can trade with another projectile, get hit out of his attack, or trade directly with an opponent and cause a ground bounce anyway. Albus has no vulnerable boxes during Weight of Anubis (236 HK); he can throw an opponent while the opponent has no way of interacting with Albus. All of these attacks can continue and will hit even if Eliza happens to get hit during her recovery.