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Resets
Combos
Cerebella Team Combos

Overview

You can read more details over at Mizumi's site at wiki.gbl.gg/w/Skullgirls/Cerebella
Picture
Cerebella is a grappler with a diverse tool-kit and has excellent hurtboxes/hitboxes on many of her normals. Her command grabs can turn many situations into a 50/50, and she has the tools to incorporate a variety of nasty resets into her combos.
  • Command grabs: Cerebella has two command grabs, Merry Go-Rilla (214LP+LK) and Diamond Drop (236LP+LK). MGR has excellent range and DD is the fastest meterless move in the game. To complement these throw options, she has Excellebella (623LP+LK) which is air unblockable during the rising portion of the opponent's jump, and a good 2LK to tag opponents attempting to jump away.
  • Big Buttons: Cerebella has lots of big buttons in both the ground and the air, such as 2LK, 5LK, 6HP, jMP, and jHP. These buttons have great range and/or a favorable amount of disjoint, and are useful for poking at the opponent.
  • Movement: Cerebella has a few unique movement options to get close and threaten mixups. In addition to a double jump, her jHP will glide through the air if held down. She has an armored run special move ([4]6K) which has several followups.

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